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While handling simple functions such as combat control and the map layout, the GamePad touch screen also served as the resource management system for each of the planet’s continents. Xenoblade Chronicles X utilized the Wii U GamePad in such a creatively refreshing way that it was a massive disappointment to me when the generation came and went and no other developer took pains for equivalent design. The roles and tasks fulfilled throughout NLA allow the player to not only watch the BLADEs grow, but also craft an entire team of SKELL mechs that can explore the entire planet and length, eventually taking to the skies to explore far-off dangers. Humankind has left Earth (a Takahashi staple) and after being thrown out among the stars, now exists among the indigenous network of plants and animals that comprise their new alien home of Mira. Your player-created protagonist works under the designation of the BLADEs, fulfilling requests for the citizens and government of New Los Angeles as they attempt to create a habitable home upon this hostile alien planet. While the story is sparse for a Tetsuya Takahashi title, the world building of XCX is immensely satisfying. Taking to the skies with an entire party of SKELL units for the first time is an elating experience, and only the first step on the road to eventually fighting horizon-spanning tyrants. After gaining access to your first SKELL, the game allows your to further create additional mechs and then fully customize them from both an aesthetic and weapons perspective. XCX took a refreshing approach to its progress by hiding the mechs behind the first thirty hours of gameplay, tasking the players with several quest lines that culminated in the hard-earned (and extremely desired) mechs, called SKELLs in-game. This made the file size of the game massive, and it needed a secondary memory card to comfortably hold it.
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In order for the Wii U to run this massive game, they released free “data packs” that could be downloaded to drastically reduce load time. There is an almost naturepunk aspect to the flora and fauna of the world’s indigenous design and gigantic layout. Mira’s design was creative, ethereal, and inarguably alien. At 400 square kilometers across five distinct continents, the game’s actual scope is intimidating. The design and size of the alien planet in XCX was impressive to me from the jump, with the sheer size of the game immediately apparent when paired with the draw distance of far away mountains and kaiju-esque alien creatures. The creative freedom that Monolith has enjoyed under Nintendo - compared to the restrictive nature of design they suffered at Namco - led to this unique, fresh take on both the open-world RPG and mech combat. Executive director Tetsuya Takahashi (famed for Xenogears, Xenosaga, and work on Chrono Trigger and Final Fantasy VI) wrote the scenario for XCX but left the bulk of both design and direction to his new team at Monolith Soft, who had recently been acquired under the Nintendo banner. Despite the brief fun we had with a smattering of the console’s games, it wasn’t until the eagerly awaited release of Xenoblade Chronicles X that I felt like the Wii U had finally found its redeeming quality.Ī spiritual successor to the Wii’s Xenoblade Chronicles, XCX explored a different route compared to its predecessor. We saved up and waited for the special edition console to drop, and I thoroughly enjoyed playing through one of my favorite Zelda titles with the Wii U’s unique controller. My siblings and I picked up our Wii U for one reason: the Wind Waker remaster. While the Wii U (to this day) has one of the best virtual consoles available for any Nintendo system, its weak game lineup and extremely limited third party support eventually killed the system by 2017, giving it an extremely short lifespan for a home console. Successor to the massively successful Wii, the Wii U continued Nintendo’s approach to fun and innovation by introducing a very unconventional controller alongside its superior online capabilities and fully backwards compatible features. In late 2012, Nintendo released the ill-fated Wii U.